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Combined display of all available logs of bernie's. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 16:04, 10 January 2024 Bernie talk contribs created page Color (Aces, LUTs, Gamma etc) (Created page with "=== TBR (to be read) === https://www.reddit.com/r/colorists/comments/1202vvi/100_dcip3_laptop_screen_got_questions/ <pre> Margatron sRGB has the same white point as rec709 (D65), but it is gamma 2.2, whereas rec709 is gamma 2.4. P3 DCI has a warmer white point (D63) and is gamma 2.6. This is because in a theatre, it's a darker viewing environment and reflected light rather than screen light. So your eyes adjust according to the environment, and then it "looks" the sam...")
  • 15:36, 1 July 2023 Bernie talk contribs created page Blender 101 (Created page with "==Learning Blender== I'm slowly catching up and trying to learn blender so I'm just writing down a few things that frustrate me as an old maya/houdini user, and answer it as i go. === How do I animate text ? === Apparently you can't keyframe text easily. That sucks. However you can open up a python script <pre> # assumes you have a text object called 'Text' import bpy scene = bpy.context.scene obj = scene.objects['Text'] def recalculate_text(scene): text = '--'...")
  • 14:11, 7 June 2023 Bernie talk contribs created page AFX Shelf (Created page with "Saved from the wayback machine, thank you the wayback machine. Old but might help. <pre> //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Quick_Fx_Palette 1.2 moded from script by Fred CRETET ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////...")
  • 16:24, 26 May 2023 Bernie talk contribs created page Nuke Python Temp (Created page with "===Switch off heavy nodes=== ====Simple==== Will toggle on/off all the nodes in the list <pre> disableList = ['Defocus' , 'VectorBlur', 'iBlur', 'Convolve', 'MagicDefocus.gizmo'] toggle = -1 nodes = nuke.selectedNodes() if not nodes: nodes = nuke.allNodes() for n in nodes: if n.Class() in disableList: if toggle == -1: toggle = 1.0 if n['disable'].getValue() == 0.0 else 0.0 n['disable'].setValue(toggle) </pre> ====More Subtle==== Creat...")
  • 17:06, 11 April 2023 Bernie talk contribs created page WebGl (Created page with "=== Links and shadertoys === * https://blog.amandaghassaei.com/2022/10/25/digital-marbling/")
  • 14:49, 12 October 2022 Bernie talk contribs created page Houdini VEX Temp (Created page with "===Attractors=== https://i.imgur.com/gqh7Ckm.png <pre> float radius = chf('max_radius'); int maxpoints =chi('max_points'); int pnum; for(int i=0;i<npoints(1);i++){ vector pos = point(1,"P",i); int pc = pcopen(0,'P',pos,radius,maxpoints ); while(pciterate(pc)){ pcimport(pc,'point.number',pnum); vector p = point(0,'P',pnum); float ratio = length(pos-p)/radius; float falloff = chramp('falloff',ratio);...")
  • 15:02, 12 September 2022 Bernie talk contribs created page Houdini Octane (Created page with "=== Shadow catcher with diffuse bounce === I think default shadow catching doesn't get the bounce so you can whip it up with a rayswitch. I sort of plugged stuff into stuff for it to work (topright pigheads -- bottom left is normal shadowcatcher,plane grid is a green material): (also i cropped the rayswitch like an idiot but camera ray is at 0 the rest at 1 https://imgur.com/8yxOMxr.png https://imgur.com/KsjjsQK.png")
  • 10:32, 3 June 2015 Bernie talk contribs moved page Linux .bashrc to Linux without leaving a redirect