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  • 14:49, 12 October 2022Houdini VEX Temp (hist | edit) ‎[1,176 bytes]Bernie (talk | contribs) (Created page with "===Attractors=== https://i.imgur.com/gqh7Ckm.png <pre> float radius = chf('max_radius'); int maxpoints =chi('max_points'); int pnum; for(int i=0;i<npoints(1);i++){ vector pos = point(1,"P",i); int pc = pcopen(0,'P',pos,radius,maxpoints ); while(pciterate(pc)){ pcimport(pc,'point.number',pnum); vector p = point(0,'P',pnum); float ratio = length(pos-p)/radius; float falloff = chramp('falloff',ratio);...")
  • 15:02, 12 September 2022Houdini Octane (hist | edit) ‎[423 bytes]Bernie (talk | contribs) (Created page with "=== Shadow catcher with diffuse bounce === I think default shadow catching doesn't get the bounce so you can whip it up with a rayswitch. I sort of plugged stuff into stuff for it to work (topright pigheads -- bottom left is normal shadowcatcher,plane grid is a green material): (also i cropped the rayswitch like an idiot but camera ray is at 0 the rest at 1 https://imgur.com/8yxOMxr.png https://imgur.com/KsjjsQK.png")