Software Shortcuts
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Mari
P : paint F9: quick color palette F5: show brush k-l: pop up brushes/project images
http://olivierschmitt.fr/mari-liste-des-raccourcis-clavier/
Pdplayer
UVlayout
Common Keys
LMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom Wheel Roll : zoom Ctrl-Z : undo O : toggle ortho/perspective projection Pad5/Home/. : focus view onto polys under mouse pointer End/, : focus view onto shell under mouse pointer G : mark paint polys Double-G : mark fill polys (Ctrl-G also) Shift-G : unmark paint Double-Shift-G : unmark fill (Ctrl-Shift-G also) H : hide polys menu
G Menu
If you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. <pre> LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera within a 100 degree arc Shift-F : Mark polys facing the camera within a 180 degree arc H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. 1-9 : Set brush size for G painting. -/= : Shrink and grow marked region. Home : Focus view on marked polys. Enter : Make the G menu go away.
H Menu Whenever you type the H key, a menu of extra options appears towards the bottom of the graphics window.
LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. 1 : Hide all flattened polys. G : Hide all marked polys. H : Hide other shells. P : Hide all unpicked shells. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away.
UV View
U/1 : toggle/set UV edit view
F : hold down to flatten shell ***
Space-F : start continuous flatten
Space : stop continuous flatten
Shift-F : bloat then reflatten ***
Shift-B : scale up then reflatten
B : flatten brush
-/= : change brush size
C/W : cut/weld seam
Shift-C : cut tag an entire edge loop
Shift-W : toggle weld edges
Backspace : unselect weld edges
M/Shift-M : magnet snap weld edges, or snap a shell onto its mirror
Enter : attach/detach shells
Shift-D : undrop shell back to Ed space ***
L : toggle shell lock ***
T : tag webbing edges
Shift-T : toggle webbing edges
Backspace : unselect webbing edges
P : toggle pin
Double-P : pin between two already pinned boundary points
Shift-P : as above if pointer over a boundary point, or show pin box menu
Ctrl-P : unpin all points in shell
L/R Arrow : flip shell in U
U/D Arrow : flip shell in V
Shift-Arrow : flip all shells with same flip state as shell under pointer
Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer
LMB : click to pick/unpick single shell
: click'n'drag to pick multiple shells
: click in empty space to unpick all shells
Space-LMB : rotate picked shells or marked polys
Space-MMB : move picked shells or marked polys
Space-RMB : scale picked shells or marked polys
Space-LMB+MMB : as above
Tab : hold down for finer control
Ctrl-MMB : move single point
Ctrl-Shift-MMB : move connected points
Shift-MMB : move points in circle
_/+ : change UV box size (i.e. Shift -/=)
L/R Arrow : aim pointer at empty space to move UV box in U direction
U/D Arrow : aim pointer at empty space to move UV box in V direction
Tab : hold down for finer control
A : toggle horizontal/vertical snap anchor
Shift-A : turn off all anchors in shell
Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal
Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical
I : tag straight edge - axis aligned
Shift-I : tag an entire edge loop
Backspace : untag edge
Ctrl-I : on tagged edge - remove all 'I' tagged edges from shell
on untagged edge - 'I' tag all similarly oriented edges
K : tag straight edge - unaligned
K : toggle kink point
Shift-K : tag an entire edge loop
Backspace : untag edge
Ctrl-K : on tagged edge - remove all 'K' tagged edges and points from shell
on untagged edge - 'K' tag all similarly oriented edges
R : if topology allows, snap quads to an axis aligned grid.
otherwise, snaps boundary to an axis aligned rectangle ***
Shift-R : as above, but the internal UVs are also aligned ***
When mouse pointer is aimed at shell boundary points: S : toggle stack marker Double-S : straighten between two stack markers Shift-S : as above
When mouse pointer is aimed at shell interior polys: S : copy UVs from light to dark mirror polys Shift-S : swap light and dark mirror polys
When Brush Local Scale selected: 4 : scale polys up 5 : scale polys down 4+5 : reset local scaling
When Brush Pin selected: 4 : push UVs out and pin 5 : pull UVs in and pin 6 : smooth UVs and pin 4+5 : unpin
Keys below are no longer supported: R : relax brush Shift-R : very relax brush X : totally relax brush
Ed View
E/2 : toggle/set 3D edit view
C/W : cut/weld seam
Shift-C/W : cut/weld extended
Backspace : unselect cut edges
Enter : detach or split shell
D : drop shell into UV space ***
Shift-D : reattach shell ***
Shift-S : split shell, or tag symmetry plane
R : mark revolved polys suited to rectangular flattening
Shift-R : mark adjoined quads suited to grid flattening
3D View
3 : toggle/set 3D texture view
C/W : cut/weld seam
Shift-W : toggle weld edges
Backspace : unselect weld edges
T : cycle through textures
-/= : scale texture
Shift-LMB : click to pick/unpick single shell
: click'n'drag to pick multiple shells
: click in empty space to unpick all shells
Shift-MMB : move Trace texture over surface. Must have both
a 3D view and a UV view open using split panes.
S : toggle smooth shading for SUBD surfaces