Houdini Octane
Revision as of 13:35, 11 April 2024 by Bernie (talk | contribs) (→Shadow catcher with diffuse bounce)
Shadow catcher with diffuse bounce
I think default shadow catching doesn't get the bounce so you can whip it up with a rayswitch. I sort of plugged stuff into stuff for it to work (topright pigheads -- bottom left is normal shadowcatcher,plane grid is a green material):
(also i cropped the rayswitch like an idiot but camera ray is at 0 the rest at 1
Double sided material in Octane
You can use tool_polygon_side to drive a material mixer: