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	<title>Software Shortcuts - Revision history</title>
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	<updated>2026-05-22T19:33:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://berniebernie.fr/mediawiki-1.37.1/index.php?title=Software_Shortcuts&amp;diff=31&amp;oldid=prev</id>
		<title>Bernie: Created page with &quot;==Mari== &lt;pre&gt; P : paint F9: quick color palette F5: show brush k-l: pop up brushes/project images   &lt;/pre&gt; http://olivierschmitt.fr/mari-liste-des-raccourcis-clavier/ http://...&quot;</title>
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		<updated>2015-05-27T14:49:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Mari== &amp;lt;pre&amp;gt; P : paint F9: quick color palette F5: show brush k-l: pop up brushes/project images   &amp;lt;/pre&amp;gt; http://olivierschmitt.fr/mari-liste-des-raccourcis-clavier/ http://...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Mari==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
P : paint&lt;br /&gt;
F9: quick color palette&lt;br /&gt;
F5: show brush&lt;br /&gt;
k-l: pop up brushes/project images&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
http://olivierschmitt.fr/mari-liste-des-raccourcis-clavier/&lt;br /&gt;
http://i.imgur.com/6xNCWVw.png&lt;br /&gt;
&lt;br /&gt;
==Pdplayer==&lt;br /&gt;
http://i.imgur.com/iQ3Fw.gif&lt;br /&gt;
&lt;br /&gt;
==UVlayout==&lt;br /&gt;
&lt;br /&gt;
Common Keys&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LMB            : rotate view&lt;br /&gt;
Arrow Keys     : rotate by 30 degrees&lt;br /&gt;
MMB            : pan&lt;br /&gt;
RMB            : zoom&lt;br /&gt;
LMB+MMB        : zoom&lt;br /&gt;
Wheel Roll     : zoom&lt;br /&gt;
&lt;br /&gt;
Ctrl-Z         : undo&lt;br /&gt;
&lt;br /&gt;
O              : toggle ortho/perspective projection&lt;br /&gt;
&lt;br /&gt;
Pad5/Home/.    : focus view onto polys under mouse pointer&lt;br /&gt;
End/,          : focus view onto shell under mouse pointer&lt;br /&gt;
&lt;br /&gt;
G              : mark paint polys&lt;br /&gt;
Double-G       : mark fill polys  (Ctrl-G also)&lt;br /&gt;
Shift-G        : unmark paint&lt;br /&gt;
Double-Shift-G : unmark fill      (Ctrl-Shift-G also)&lt;br /&gt;
&lt;br /&gt;
H              : hide polys menu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
G Menu&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LMB       : Click&amp;#039;n&amp;#039;drag the LMB to stretch a box over polys you want to mark.&lt;br /&gt;
RMB       : Click&amp;#039;n&amp;#039;drag the RMB to stretch a box over polys you want to unmark.&lt;br /&gt;
F         : Mark polys facing the camera within a 100 degree arc&lt;br /&gt;
Shift-F   : Mark polys facing the camera within a 180 degree arc&lt;br /&gt;
H         : Hide all marked polys.&lt;br /&gt;
P         : Pin the vertexes of all marked polys.&lt;br /&gt;
Shift-P   : Unpin the vertexes of all marked polys.&lt;br /&gt;
S         : Unmark marked polys, and visa versa.&lt;br /&gt;
U         : Unmark all marked polys.&lt;br /&gt;
1-9       : Set brush size for G painting.&lt;br /&gt;
-/=       : Shrink and grow marked region.&lt;br /&gt;
Home      : Focus view on marked polys.&lt;br /&gt;
Enter     : Make the G menu go away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
H Menu&lt;br /&gt;
Whenever you type the H key, a menu of extra options appears towards the bottom of the graphics window.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LMB       : Click&amp;#039;n&amp;#039;drag the LMB to stretch a box over polys you want to hide.&lt;br /&gt;
RMB       : Click&amp;#039;n&amp;#039;drag the RMB to stretch a box; all polys outside are hidden.&lt;br /&gt;
1         : Hide all flattened polys.&lt;br /&gt;
G         : Hide all marked polys.&lt;br /&gt;
H         : Hide other shells.&lt;br /&gt;
P         : Hide all unpicked shells.&lt;br /&gt;
S         : Hide all visible polys, and unhide all hidden polys.&lt;br /&gt;
U         : Make all polys visible.&lt;br /&gt;
Enter     : Make the H menu go away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
UV View&lt;br /&gt;
&lt;br /&gt;
U/1            : toggle/set UV edit view&lt;br /&gt;
&lt;br /&gt;
F              : hold down to flatten shell ***&lt;br /&gt;
Space-F        : start continuous flatten&lt;br /&gt;
Space          : stop continuous flatten&lt;br /&gt;
Shift-F        : bloat then reflatten ***&lt;br /&gt;
Shift-B        : scale up then reflatten&lt;br /&gt;
&lt;br /&gt;
B              : flatten brush&lt;br /&gt;
-/=            : change brush size&lt;br /&gt;
&lt;br /&gt;
C/W            : cut/weld seam&lt;br /&gt;
Shift-C        : cut tag an entire edge loop&lt;br /&gt;
Shift-W        : toggle weld edges&lt;br /&gt;
Backspace      : unselect weld edges&lt;br /&gt;
M/Shift-M      : magnet snap weld edges, or snap a shell onto its mirror&lt;br /&gt;
&lt;br /&gt;
Enter          : attach/detach shells&lt;br /&gt;
Shift-D        : undrop shell back to Ed space ***&lt;br /&gt;
L              : toggle shell lock ***&lt;br /&gt;
  &lt;br /&gt;
T              : tag webbing edges&lt;br /&gt;
Shift-T        : toggle webbing edges&lt;br /&gt;
Backspace      : unselect webbing edges&lt;br /&gt;
&lt;br /&gt;
P              : toggle pin&lt;br /&gt;
Double-P       : pin between two already pinned boundary points&lt;br /&gt;
Shift-P        : as above if pointer over a boundary point, or show pin box menu&lt;br /&gt;
Ctrl-P         : unpin all points in shell&lt;br /&gt;
&lt;br /&gt;
L/R Arrow      : flip shell in U&lt;br /&gt;
U/D Arrow      : flip shell in V&lt;br /&gt;
Shift-Arrow    : flip all shells with same flip state as shell under pointer&lt;br /&gt;
Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer&lt;br /&gt;
&lt;br /&gt;
LMB            : click to pick/unpick single shell&lt;br /&gt;
               : click&amp;#039;n&amp;#039;drag to pick multiple shells&lt;br /&gt;
               : click in empty space to unpick all shells&lt;br /&gt;
&lt;br /&gt;
Space-LMB      : rotate picked shells or marked polys&lt;br /&gt;
Space-MMB      : move picked shells or marked polys&lt;br /&gt;
Space-RMB      : scale picked shells or marked polys&lt;br /&gt;
Space-LMB+MMB  : as above&lt;br /&gt;
Tab            : hold down for finer control&lt;br /&gt;
&lt;br /&gt;
Ctrl-MMB       : move single point&lt;br /&gt;
Ctrl-Shift-MMB : move connected points&lt;br /&gt;
Shift-MMB      : move points in circle&lt;br /&gt;
&lt;br /&gt;
_/+            : change UV box size (i.e. Shift -/=)&lt;br /&gt;
L/R Arrow      : aim pointer at empty space to move UV box in U direction&lt;br /&gt;
U/D Arrow      : aim pointer at empty space to move UV box in V direction&lt;br /&gt;
Tab            : hold down for finer control&lt;br /&gt;
&lt;br /&gt;
A              : toggle horizontal/vertical snap anchor&lt;br /&gt;
Shift-A        : turn off all anchors in shell &lt;br /&gt;
&lt;br /&gt;
Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal&lt;br /&gt;
Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical&lt;br /&gt;
&lt;br /&gt;
I              : tag straight edge - axis aligned &lt;br /&gt;
Shift-I        : tag an entire edge loop&lt;br /&gt;
Backspace      : untag edge&lt;br /&gt;
Ctrl-I         : on tagged edge - remove all &amp;#039;I&amp;#039; tagged edges from shell&lt;br /&gt;
                 on untagged edge - &amp;#039;I&amp;#039; tag all similarly oriented edges&lt;br /&gt;
 &lt;br /&gt;
K              : tag straight edge - unaligned &lt;br /&gt;
K              : toggle kink point&lt;br /&gt;
Shift-K        : tag an entire edge loop&lt;br /&gt;
Backspace      : untag edge&lt;br /&gt;
Ctrl-K         : on tagged edge - remove all &amp;#039;K&amp;#039; tagged edges and points from shell&lt;br /&gt;
                 on untagged edge - &amp;#039;K&amp;#039; tag all similarly oriented edges&lt;br /&gt;
&lt;br /&gt;
R              : if topology allows, snap quads to an axis aligned grid. &lt;br /&gt;
                 otherwise, snaps boundary to an axis aligned rectangle ***&lt;br /&gt;
Shift-R        : as above, but the internal UVs are also aligned ***&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
When mouse pointer is aimed at shell boundary points:&lt;br /&gt;
 &lt;br /&gt;
  S            : toggle stack marker&lt;br /&gt;
  Double-S     : straighten between two stack markers&lt;br /&gt;
  Shift-S      : as above&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
When mouse pointer is aimed at shell interior polys:&lt;br /&gt;
 &lt;br /&gt;
  S            : copy UVs from light to dark mirror polys&lt;br /&gt;
  Shift-S      : swap light and dark mirror polys&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
When Brush Local Scale selected:&lt;br /&gt;
 &lt;br /&gt;
  4            : scale polys up&lt;br /&gt;
  5            : scale polys down&lt;br /&gt;
  4+5          : reset local scaling&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
When Brush Pin selected:&lt;br /&gt;
 &lt;br /&gt;
  4            : push UVs out and pin&lt;br /&gt;
  5            : pull UVs in and pin&lt;br /&gt;
  6            : smooth UVs and pin&lt;br /&gt;
  4+5          : unpin&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Keys below are no longer supported:&lt;br /&gt;
 &lt;br /&gt;
  R            : relax brush&lt;br /&gt;
  Shift-R      : very relax brush&lt;br /&gt;
  X            : totally relax brush&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ed View&lt;br /&gt;
E/2            : toggle/set 3D edit view&lt;br /&gt;
&lt;br /&gt;
C/W            : cut/weld seam&lt;br /&gt;
Shift-C/W      : cut/weld extended&lt;br /&gt;
Backspace      : unselect cut edges&lt;br /&gt;
&lt;br /&gt;
Enter          : detach or split shell&lt;br /&gt;
D              : drop shell into UV space ***&lt;br /&gt;
Shift-D        : reattach shell ***&lt;br /&gt;
&lt;br /&gt;
Shift-S        : split shell, or tag symmetry plane&lt;br /&gt;
&lt;br /&gt;
R              : mark revolved polys suited to rectangular flattening&lt;br /&gt;
Shift-R        : mark adjoined quads suited to grid flattening&lt;br /&gt;
3D View&lt;br /&gt;
3              : toggle/set 3D texture view&lt;br /&gt;
&lt;br /&gt;
C/W            : cut/weld seam&lt;br /&gt;
Shift-W        : toggle weld edges&lt;br /&gt;
Backspace      : unselect weld edges&lt;br /&gt;
&lt;br /&gt;
T              : cycle through textures&lt;br /&gt;
-/=            : scale texture&lt;br /&gt;
&lt;br /&gt;
Shift-LMB      : click to pick/unpick single shell&lt;br /&gt;
               : click&amp;#039;n&amp;#039;drag to pick multiple shells&lt;br /&gt;
               : click in empty space to unpick all shells&lt;br /&gt;
&lt;br /&gt;
Shift-MMB      : move Trace texture over surface. Must have both&lt;br /&gt;
                 a 3D view and a UV view open using split panes.&lt;br /&gt;
&lt;br /&gt;
S              : toggle smooth shading for SUBD surfaces&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bernie</name></author>
	</entry>
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