{"batchcomplete":"","continue":{"lecontinue":"20221012134953|544","continue":"-||"},"query":{"logevents":[{"logid":554,"ns":0,"title":"Blender Tutorials","pageid":69,"logpage":69,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2026-03-06T11:37:42Z","comment":"Created page with \"== Geometry Nodes == === Delaunay Triangulation === <html><iframe width=\"640\" height=\"360\" src=\"https://www.youtube.com/embed/HyW54cI8Qdo\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe></html>  https://www.youtube.com/watch?v=HyW54cI8Qdo\""},{"logid":553,"ns":0,"title":"Adobe Animate","pageid":68,"logpage":68,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2025-11-28T17:31:03Z","comment":"Created page with \"=== Export layers to single swf file for AE === /!\\ Make sure in the publish settings, swf > advanced settings > \"Include hiden layers\" is turned OFF before launching the jsfl file <pre> /*  * FLA_LayersTo_SWF_Files.jsfl  * JSFL Script to export each layer of an Adobe Animate FLA file main timeline (no sub-symbols).   * as a separate SWF file, using padded layer number + layer name as the output filename.  * Some error checking.  * Hidden and guide layers will be skipped...\""},{"logid":552,"ns":0,"title":"Escroquerie","pageid":0,"logpage":52,"params":{},"type":"delete","action":"delete","user":"Bernie","timestamp":"2024-07-30T15:49:18Z","comment":"content was: \"maj 2021: rembours\u00e9 par la banique  Je me suis fait escroquer 335 euros via le site (maintenant ferm\u00e9) https://jardinage-et-maison.fr/   Le mode de fonctionnement (je pense pas \u00e9tre si cr\u00e9dule que \u00e7a):  * Vous tombez en cherchant d'acheter un produit sur un magasin e-commerce 'propre' * Vous regardez un peu le site et certains \u00e9l\u00e9ments vous rassurent (informations COVID, a...\", and the only contributor was \"[[Special:Contributions/Bernie|Bernie]]\" ([[User talk:Bernie|talk]])"},{"logid":551,"ns":0,"title":"AI","pageid":67,"logpage":67,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2024-04-10T14:11:10Z","comment":"Created page with \"=== Python === 3.10  Use conda for virtual environments: https://www.reddit.com/r/StableDiffusion/comments/15z2krk/installing_stable_diffusion_within_anaconda/ for example to use the hdri maker: https://github.com/DiffusionLight/DiffusionLight  === UIs === * automatic1111 * chaiNNEr ** https://www.youtube.com/watch?v=-8N2dXuRnK4 (upscale \u00e0 la magnific) ** https://www.youtube.com/watch?v=jwJFNwkccE4 (upscale \u00e0 la magnific) * comfyui  === Models === * https://openmodeldb...\""},{"logid":550,"ns":0,"title":"OSL","pageid":66,"logpage":66,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2024-03-28T15:23:07Z","comment":"Created page with \"===Octane Cubemap=== Using octane + houdini.   Wip this is just shit I stole from the octane forums to give me a start because OSL is a little confusing, and Houdini implementation even worse. <pre> shader OslCamera(     float roomWidth = 1 [[ float min = 0.0, float max = 100.0 ]],         float roomHeight = 1.0 [[ float min = 0.0, float max = 100.0 ]],         float roomDepth = 1.0 [[ float min = 0.0, float max = 100.0 ]],         float ceilingOffset = 0,         float...\""},{"logid":549,"ns":0,"title":"Color (Aces, LUTs, Gamma etc)","pageid":65,"logpage":65,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2024-01-10T15:04:47Z","comment":"Created page with \"=== TBR (to be read) ===  https://www.reddit.com/r/colorists/comments/1202vvi/100_dcip3_laptop_screen_got_questions/  <pre> Margatron  sRGB has the same white point as rec709 (D65), but it is gamma 2.2, whereas rec709 is gamma 2.4. P3 DCI has a warmer white point (D63) and is gamma 2.6. This is because in a theatre, it's a darker viewing environment and reflected light rather than screen light. So your eyes adjust according to the environment, and then it \"looks\" the sam...\""},{"logid":548,"ns":0,"title":"Blender 101","pageid":64,"logpage":64,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2023-07-01T14:36:10Z","comment":"Created page with \"==Learning Blender==  I'm slowly catching up and trying to learn blender so I'm just writing down a few things that frustrate me as an old maya/houdini user, and answer it as i go.  === How do I animate text ? === Apparently you can't keyframe text easily. That sucks. However you can open up a python script <pre> # assumes you have a text object called 'Text' import bpy  scene = bpy.context.scene obj = scene.objects['Text']  def recalculate_text(scene):     text = '--'...\""},{"logid":547,"ns":0,"title":"AFX Shelf","pageid":63,"logpage":63,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2023-06-07T13:11:23Z","comment":"Created page with \"Saved from the wayback machine, thank you the wayback machine.  Old but might help. <pre> //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //  Quick_Fx_Palette 1.2    moded from script by Fred CRETET ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////...\""},{"logid":546,"ns":0,"title":"Nuke Python Temp","pageid":62,"logpage":62,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2023-05-26T15:24:34Z","comment":"Created page with \"===Switch off heavy nodes=== ====Simple==== Will toggle on/off all the nodes in the list <pre> disableList = ['Defocus' , 'VectorBlur', 'iBlur', 'Convolve', 'MagicDefocus.gizmo']  toggle = -1 nodes = nuke.selectedNodes() if not nodes:     nodes = nuke.allNodes() for n in nodes:     if n.Class() in disableList:         if toggle == -1:             toggle = 1.0 if n['disable'].getValue() == 0.0 else 0.0         n['disable'].setValue(toggle) </pre> ====More Subtle==== Creat...\""},{"logid":545,"ns":0,"title":"WebGl","pageid":61,"logpage":61,"params":{},"type":"create","action":"create","user":"Bernie","timestamp":"2023-04-11T16:06:09Z","comment":"Created page with \"=== Links and shadertoys ===  * https://blog.amandaghassaei.com/2022/10/25/digital-marbling/\""}]}}